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Three One Zero Profile

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Our good friends and partners at Oculus stopped by our studio last month with a camera crew to get to know us better, dive into the genesis and development of our VR FPX ADR1FT and to find out about the challenges we faced building a game experience for the groundbreaking virtual reality technology driving the Oculus Rift.

If you haven’t tried ADR1FT or the Oculus Rift, we recommend checking out this mini-documentary.

 

 

 

ADR1FT Screenshot GI 01

ADR1FT Vive Update

Hey everyone, quick update on ADR1FT Vive progress:

Initially, we thought we’d be able to have this out to you before the end of May and obviously, that hasn’t happened. We’ve got the game up and running on the Vive and it’s coming along very nicely, but it needs some additional time and love in order to hone in on the things that make the combination of the Vive and ADR1FT a special VR experience. We want to make sure that we support all of the ways the hardware allows our game to shine, so we’re going to keep working and make sure we deliver something exceptionally cool as soon as possible.

One thing we get asked frequently: “will ADR1FT support the Vive’s motion controllers?”. Yes, we will support them, but in a traditional game controller experience, rather than a full hands/arms motion control experience. We began development on ADR1FT long before we had VR devkits with motion control support and it’s just not possible to retrofit fully-functioning hands and arms into our game. We are working on some unique ways to incorporate motion controls into the ADR1FT Vive experience, though. We’ll keep you updated on those, as well as when we’ll be pushing ADR1FT out to Steam.

ADR1FT Vive:

  • ADR1FT + EVA Free Seated VR experience
  • Vive controller support
  • Steam controller support
  • Gamepad support

Thanks for your patience on this. We’re a tiny dev team working as hard as we can to make great VR experiences. It won’t be long and we think ADR1FT on the Vive will be well worth the wait.

ADR1FT Release Banner

Purchasing ADR1FT

28 MARCH 2016 LAUNCH DAY UPDATE:

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We’re happy to inform you that we have secured a license from Oculus to allow you to play ADR1FT via Steam using your Oculus Rift. The only requirements are the Oculus Rift 1.3 runtime, an Oculus Rift, and Steam ownership.

Thanks for your patience and enjoy ADR1FT!

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Recently, we’ve been made aware of some confusion around purchasing ADR1FT. Our fans and consumers are incredibly important to us and we wanted to provide as much clarity and transparency to you as possible ahead of the March 28th Oculus Rift and Steam release.

Releasing a game on multiple platforms is complex. Releasing a game on an entirely new platform built around entirely new technology multiplies those complexities considerably. We are working closely with Oculus, Steam, iam8bit and our publisher 505 Games to make this process as simple, clean and clear to consumers as possible.

We don’t want you to pay for ADR1FT twice.

Three One Zero would never do that as a business and we would never want that as consumers ourselves. We don’t believe in that as a financial model and it is against our core values as a developer and humans. Servicing the consumer is our #1 priority and we will take every effort to make our consumers happy, no matter what. The platform holders are working out solutions now to avoid this.

Here’s how purchasing ADR1FT is currently set up:

Method 1: Oculus Home Platform

Purchasing ADR1FT via the Oculus Home Platform will allow VR and 2D versions of ADR1FT to be played via Oculus Home. You will be able to seamlessly switch between the VR and 2D versions by simply taking off and putting on the Oculus Rift. It’s ridiculously cool 🙂

Method 2: STEAM

Purchasing ADR1FT via Steam will allow the 2D version to be played via Steam. Steam owners that subsequently purchase an Oculus Rift will be able to redeem a free Oculus Home key to unlock the VR version in Oculus Home*.

Method 3: iam8bit Collector’s Edition

The ADR1FT Collector’s Edition of the game will come with both a Steam key and an Oculus Home key. We realize this was originally confusing and have worked with iam8bit to fix this. We want you to be happy with your purchase. If you’ve already purchased the Collector’s Edition, you will receive an Oculus Home key as well*.

Why doesn’t ADR1FT support Steam VR?

ADR1FT doesn’t currently support Steam VR because we are working with and supporting Oculus and their entry into the marketplace. We’ve been working closely with Oculus for most of the development of ADR1FT and we want to support them as partners because we love them, their hardware and their vision for VR. It is entirely possible that this may change in the future, but we don’t have any information regarding that and it is entirely out of our hands as the software developer. These are decisions for the platform owners to make. We have no say in that whatsoever. Not even invited to the table read.

Is ADR1FT VR Oculus Rift exclusive?

No!

We are working on bringing ADR1FT to other VR platforms. We just aren’t ready to make any announcements about them yet. Soon!

Does ADR1FT support any version of the Oculus Rift?

No.

ADR1FT will only support the consumer release Oculus Rift.

Is ADR1FT coming to consoles?

Totally!

Playstation 4 and Xbox One release dates will be announced very soon. We are currently working on these versions and they look amazing and play great. We are super-excited for ADR1FT console!

Hey, I saw some asterisks earlier in the post:

Good catch!

*The biggest unknown for us right now is how to get the VR redemption keys to Steam and Collector’s Edition consumers. We are working hard on how to make this simple and easy for everyone and as soon as we know, you will know. Promise.

OK, we got through that!

We hope this clears things up as much as possible. We’ll always be open and transparent with you. Thank you for your enthusiasm and support. See you in space!

– Three One Zero

Keep in touch:

You can always reach us at info@threeonezero.com

Social:

@ThreeOneZero_

@ADR1FTTheGame